WE ARE NOT AN EVIL CORP

WE ARE NOT AN EVIL CORP

We’re not a huge evil corporation but just a small broke team of friends from Poland. We’ve known each other since our school days and our “headquarters” is a 15 square meter room belonging to one of us, serving as our global command center, warehouse, office, test room and cafeteria all in one. Since 2016 we’ve been creating board and card games in a half amateur fashion. That’s when we released our first low budget game for the Polish market and every bit of profit (yes, literally all of it) went straight into a more ambitious international project, the very one you’re looking at right now.

We’re currently working on PIG after surviving our day job grind. In the evenings, usually with a beer and good music, we build mechanics, come up with humorous card ideas and polish every detail. We’ve spent countless weekends printing tens of thousands of paper cards, cutting them out and sleeving them to test the game as thoroughly as if the fate of the world depended on it. From the very beginning our goal has been to create a perfectly balanced card game that also looks fantastic. That’s why we need your support to fine tune every detail and turn this game into a true gem.

HISTORY​

HISTORY​

The idea for a humorous, politically themed card game was born in the summer of 2014 in Czechowice Dziedzice. As a group of friends who loved board games “over a beer,” we created a Facebook page with caricatures of the Polish political scene presented as a fictional card game. What started as a joke quickly turned into a fan page with 20,000 followers, motivating us to create a real game.

As students with no budget, we turned to the largest Polish crowdfunding platform. After two years of work, our campaign launched and broke the national board game record in just 45 days. This success allowed us to found our micro studio, Invisible Hand Entertainment, and a year later our first game was released, earning great reviews. With strong community support, we traveled across the country, running tournaments and attending conventions.

In 2019, we set ourselves a new goal: to create and independently publish an original, politically incorrect card game for the global market. Building on the experience and mechanics of our first game, we began developing PIG — a more ambitious, polished, and richer production in every respect. We have already spent thousands of hours of our free time and created a fully playable prototype with over 600 unique cards. All that remains is to finalize the visual and publishing aspects and conduct extensive beta testing.

In the near future, we plan to launch a crowdfunding campaign on Kickstarter.com to secure the funds needed to finish production and publish the game independently.

GOOD OLD TIMES


TEAM #1​

Mateusz Hereda

I’m a proud fence installer in the family business. I love picking mushrooms, drinking vodka, and criticizing European Union regulations. Yes, I’m into politics, history, sociology, and the restoration of the Polish–Lithuanian Commonwealth. I came up with an idea for the game and am relentlessly creating dozens of new cards. I’m a man of many talents, and I coordinate the entire project, so I basically… do nothing.

Damian Silarski

I’m an artistic soul and a passionate advocate for renewable energy sources. My guilty pleasure? Watching Netflix while simultaneously hating it. I’m also a lifelong Witcher fan—when I was a kid, I dreamed of becoming a monster hunter. Then I realized... I am the monster. The Cookie Monster. As the lead graphic designer for PIG, I coordinate and create all the visual elements of the game that are not illustrations—it's a pity I can't draw ;(

TEAM #2​

Łukasz Korzec

I’m an engineer, so you can trust me—obviously! I have a passion for cinema, cooking, pancakes, and long, romantic walks through Cracow’s charmingly smoggy streets. I’m a little wary of the New World Order and the rise of human-animal hybrids, but who isn’t these days? When I'm not pondering conspiracy theories, I am the main creator of texts and production-related translations. Guilty as charged for writing text on this website too. Also I am a fake social media accounts manager.

Dariusz Mokwa

I’ve always been drawn to hobbies that are easy to pick up but hard to master. I’m a huge fan of fighting games, though I’ll admit I’m a better ukulele player. CGAF chords are my sworn enemy and secret lover at the same time. In my free time, I moonlight as a fast food reviewer, though I have yet to pen anything truly meaningful. In this project, I mainly focus on gameplay and balance: crafting full combo decks and testing out wild, over-the-top moves.

TEAM #3

Kinga Silarska

I’m a young artist, freshly graduated and embarking on an exciting creative journey. I have a deep love for animation and sci-fi horror films, and I’ll admit—I’m hopelessly addicted to bacon and cheese. In my spare time, I’m working on a bunny-themed comic book, a passion project close to my heart. I co-created some of the graphics for PIG and throughout the entire game development process, I have been a constructive critic in the ear of my husband Damian.

Artificial Intelligence

Yep, I pitched in on some of the graphics—budget constraints, you know? My friends are funding this whole project out of their own pockets, and those pockets aren’t exactly deep. So they called me in to lend a digital hand. Honestly, I think we nailed it. I whipped up the graphics, and they went all perfectionist on them, editing and refining until everything fit the game’s style like a glove. Teamwork makes the dream work, right? I may be an AI, but even I am proud of how well everything looks, so no one can accuse us of laziness!

TEAM #4

Other great people

Our deepest gratitude goes to our friend Tomasz Przybylski for creating this remarkable site. A round of applause to Jarosław Kowalczyk, for his professional proofreading of the game text. We’re also immensely thankful to Jędrzej Flak for his invaluable IT support. Thank you also to Dariusz Hereda for his accounting and financial assistance.

A huge shout-out to the incredibly talented freelance graphic designers: Małgorzata Motyka, Ines Toczyska, Mateusz Majewski, Oliwia Kozłowska, Katarzyna Malinowska, Kinga Kalinowska, Patrycja Wójcik, Max Czachur, and DIStudios.

Special thanks go to Maciej Tobiasz and Michał Kwaśny for their invaluable ideas and suggestions. Finally, heartfelt thanks to all the underpaid and generous alpha testers.

CONTACT US

invisible.hand.entertainment@gmail.com



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    PRESS

    Invisible Hand Entertainment
    Poland
    invisible.hand.entertainment@gmail.com
    Business and media contact: +48 666 534 450